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A place for metagame talk about the play-by-post Classic Traveller game as coordinated by @"twwombat". This will be a home-grown universe and not OTU.
Once we have characters settled (I'll roll 'em up) and a mostly-unified group, I'll open a different room to chronicle actual play. I'll close enrollment as we reach critical mass - probably 4-6 players. Game actions will probably be on a weekly cycle.
Note that characters with service experience (Army, Navy, Marines, Merchants, and Scouts are the main service branches) are common in Traveller, and information transfer between star systems is handled via ship-board mail
Welcome to the Travellers' Lounge. If you're interested in playing Classic Traveller by post, please drop me a message/wave to express interest and communicate a rough character idea. I'll add you to the room so we can start talking about what style of game y'all want to play. I'd prefer to stick with political, caper, trading, or exploration styles as heavy action tends to bog down via post.
I've got preliminary character writeups done, available in this gdocs folder
. I'll be plugging in organization and planet names as I develop the subsector a little.
I've talked with @"Brent P. Newhall" about the Scout Admin/Finance character, and the Navy Engineer character should fit the request made by @"SinbadEV". Everything else is wide open at the moment, so have at thee, @"Avacc" and @"bluegargantua".
We should talk about ship options, and thus campaign options. We have a couple of scouts with access to Type S Scout Ships, but they only have 4 staterooms and 3 tons of cargo - not ideal if you want to break even with trading and paying passengers. I rolled up a scientist with a lab ship who I think would be better off as a total non-combat character. Hiring on as crew for the lab ship opens up some exploration/survey options, but may limit getaways as the ship may need to stay in orbit for weeks at a time.
The other option I have handy is a modification of The Bospor Incident, which was designed as a one-shot so a TPK is a distinct possibility. Survivors will have possession of a ship and a pile of sticky choices to make.
Let me know what sounds good to you, and we'll take a look at options.
Pinging @"twwombat" for those characters, please. :-)
I'm cool for a trading game, but I'd also be down for Imperial Filibuster (aka Pocket Empires) -- a noble family descends on a small star cluster just beyond Imperial Limits and by hook or by crook take them over and turn them into a mini-empire. When the Imperium shows up, the nobles are happy to join the fold in exchange for Imperial Titles and governorship of their pocket empire.
I mentioned this in the G+ post but:
I'm cool with just about any style for play-by-post, and I'm leaning towards exploration/trading for this game.
Feel free to create any character you want for me. I'll roll with it.
Thanks for adding me!